Whitemare 2

Whitemare 2 is a 32-level megawad created by members of the Russian Doom community, a sequel to 2011's Whitemare. Many of the levels were made during speedmapping contests held in 2013. Many of the maps are themed around the winter season. The maps themselves are Boom compatible, though due to the presence of and  format music, a more modern port (i.e PrBoom+, ZDoom, Eternity) is required.

The WAD was released on 1 March, 2014, and uploaded to the idgames archive shortly afterwards. The WAD was well received, and was named as a runner-up at the 21st Annual Cacowards.

Levels

 * by Slavius
 * by Arsenikum
 * by Arsenikum
 * by Cybermind
 * by Dant3
 * by Devived
 * by Kashtanka
 * by BigMemka
 * by Memfis
 * by Shadowman
 * by Chaingunner
 * by Chaingunner
 * by Iron Hand
 * by Memfis
 * by Dragon Hunter
 * by Shadowman
 * by BigMemka
 * by Chaingun Predator
 * by Marat
 * by Arsenikum and BigMemka
 * by Kashtanka
 * by BigMemka
 * by Snark
 * by Arsenikum
 * by Shadowman
 * by Memfis
 * by BeeWen
 * by Shadowman
 * by BigMemka
 * by Shadowman

Secret maps:
 * by Dragon Hunter
 * by Dragon Hunter

Soundtrack

 * MAP01:
 * MAP02:
 * MAP03: "co_Ship" from 
 * MAP04: "Bluff Eversmoking" by, from 
 * MAP05: MIDI rendition by King Meteor of "Metallic Madness: Present" from  ?
 * MAP06: "Quad Machine" by, from 
 * MAP07: "Grand Hall" by, from 
 * MAP08: "Main Title" by, from 
 * MAP09: MIDI rendition of "Alien Conflict" from 
 * MAP10: "Waltz" by, from 
 * MAP11: MIDI rendition of "Sacred Moon" by, from 
 * MAP12: MIDI rendition of "Fast Lane" by, from 
 * MAP13: MIDI rendition of "" by
 * MAP14: "Rage" by Mark Klem, from Requiem
 * MAP15: "Floating Retention" by Cell
 * MAP16: ? from 
 * MAP17: "Pyramid of Anubis" by Kevin Schilder, from Hexen II
 * MAP18: MIDI rendition of "Nightmare Zero" from 
 * MAP19: "Channeling the Power of Souls into a New God" by
 * MAP20: "Destructive God from the Past" by, from 
 * MAP21: ? from 
 * MAP22: "Showdown" from 
 * MAP23: "Into Sandy's City" by Robert Prince
 * MAP24: "Battle 4" from 
 * MAP25:
 * MAP26: "Midnight Call" by Mark Klem, from Memento Mori II
 * MAP27:
 * MAP28: part of "The Gremlin Rag" by, from 
 * MAP29: pipe organ theme from Filipp Traum
 * MAP30: "Gremlin Credits" by Jerry Goldsmith, from 


 * MAP31: "Theme 17 (Tomb of 1000 Terrors)" from 
 * MAP32: "Underworld II" by, from 


 * Title screen: from 
 * Intermission screen: Ice Cap Zone theme from 
 * Text screen: Opening stage theme from 

Built-in demos
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.14 source port to view them. The demo levels are: